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Home » Crimson Desert fans are running into a weird bloodthisty problem
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Crimson Desert fans are running into a weird bloodthisty problem

By dailyguardian.aeApril 8, 20262 Mins Read
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Crimson Desert has a new late-game problem, and it is a pretty funny one. The true warriors among the players are not happy with the peaceful quiet time after finishing the game.

Some people who have spent hundreds of hours in Pearl Abyss’ sprawling open-world RPG are starting to complain that the world has become “too peaceful” because they have effectively wiped out most of the enemies in certain areas. One player cited by IGN said that more than 100 hours in, certain zones were becoming too peaceful to properly test endgame builds and upgraded gear.

When “too much game” becomes a real problem

This looks like a strange complaint at first, but it says a lot about how people are playing Crimson Desert right now. It has only been a few weeks since the game came out, yet some of its most dedicated players have already sunk enough time into its work to start running into the limits of enemy density and persistence. This appears to be the result of players finishing missions and clearing out large parts of the map so thoroughly that the world begins to feel unusually quiet.

All of this isn’t happening in a tiny RPG, either. Despite how enormous Crimson Desert is, many players are still stuck in the first region even after more than 100 hours. So these “nothing left to kill” complaints feel bizarre and a little impressive at the same time.

A weird complaint, but not a bad sign

Two swordsmen clash blades in Crimson Desert.

This does not sound like an issue for the average player. Rather, this is more like a side effect of the most committed fans who have exhausted certain pockets of the large open world faster than most people ever will. However, it still raises an interesting question about how Pearl Abyss wants its world to behave long-term.

If players are building stronger endgame loadouts, they also need enough worthwhile enemies to actually use them on. While most open-world games get criticized for throwing too many enemies at players, this seems like an issue where the studio needs to throw in a few more.

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